Rules of the Game

Mission: Airsoft’s first mission is Airsoft. However, to accomplish that mission, we must have rules. Airsoft is a potentially dangerous game and woodland areas have their own inherent dangers.  All participants must sign a waiver before entering the field.  The field is open to ages 12 and up.  Participants aged 17 and under must have their waiver signed by a parent or legal guardian. 

Rules do not restrict. Rules liberate us from injury, arguments, discord, litigation, and other harmful effects that derive from lack of appropriate restraints.
With this in mind, the following rules and definitions are in effect at Mission: Airsoft.


  • PLAYER – a participant in the Airsoft games.
  • HIT – Anytime a PLAYER strikes a target PLAYER on the body, clothing, or weapon with a round that breaks when impacting the target, that PLAYER is considered HIT, regardless of where the shot impacted.
  • WOUNDED – if the MEDIC RULE (see below) is in effect, a HIT PLAYER that has not been HIT previously in the current game.
  • START HORN – a single, short horn (or whistle) blast
  • STOP HORN – two (2) long horn (or whistle) blasts in succession.
  • REFEREE - a designated neutral individual who serves as time keeper and final arbiter of disputes for the games.
  • EYE PROTECTION – Goggles, masks, shooting glasses, or safety glasses that meet ANSI Z87.1 standards and wrap around the face.
  • BATTLEGROUND – designated areas where games are conducted.
  • SAFE ZONE – designated areas where no weapons may be fired at any time for any reason
  • SAFETY KILL – a non-ballistic kill. This is required when a PLAYER is within 20* feet of a target PLAYER. A SAFETY KILL is accomplished by aiming a weapon at a target that is within 20* feet and shouting “Safety Kill”.
      NOTE:  We follow TASO rules with regard to fps.  If your gun is above 400fps, the minimum distance is 50'.  If your gun is above 450fps, the minimum distance is 100' and your weapon must not be capable of full auto.  If your weapon is above 550fps, it's no longer an airsoft gun but a lethal weapon and will not be allowed.
  • BLIND MAN – Indicates a real-world injury. When a real-world injury occurs, the term “BLIND MAN” is shouted to alert others.
  • MEDIC RULE a game variation that allows a HIT PLAYER to return to the game.
  • FIRST AID – consists of tying a WOUNDED PLAYER’s red rag to the WOUNDED PLAYER’S arm when the MEDIC RULE is in effect.
  • BLIND FIRING – Shooting without regard to aiming. Generally considered inappropriate and strictly forbidden when targets are less than 30 feet away.


  • Each PLAYER must receive a hand stamp upon paying to enter the Mission: Airsoft grounds.
  • Each PLAYER must sign a “Hold Harmless” waiver.
  • All PLAYERS must wear EYE PROTECTION at all times while on the grounds. The only exception to this rule is when the PLAYER is in a SAFE ZONE and no games are in progress on adjacent BATTLEGROUNDS.
  • Each game will have a designated time limit agreed upon by the PLAYERS. Typically, this limit is 45 minutes. When the START HORN sounds, the clock starts.
  • When the STOP HORN sounds, all PLAYERS cease firing, regardless of whether time has expired or not.
  • When a PLAYER is HIT, (s)he must immediately cease firing and hold his/her weapon above his/her head and exclaim “Hit!”. No PLAYER may target a HIT PLAYER.
  • If the MEDIC RULE is in effect, a HIT PLAYER may fall or sit in place, then put a red rag on his/her head. Such a PLAYER is considered WOUNDED. Any member of the WOUNDED PLAYER’s team may attempt to approach the WOUNDED PLAYER and tie the red rag to the PLAYER’s arm. Once accomplished, the WOUNDED PLAYER may return to action and is no longer considered WOUNDED. WOUNDED PLAYERS may not MEDIC other WOUNDED PLAYERS. No PLAYER may be given FIRST AID more than once.
  • If BLIND MAN is heard, all players will holster all weapons, put them on safe and remain in place until otherwise directed by the REFEREE.

Many of these rules require integrity on the part of the participants. Violations of integrity (non-calling of “hits”, failure to maintain safe distances, etc.) will be dealt with severely.

There are three levels of reprimand:

Level I: SUSPENSION. The PLAYER may not return to the game.
Level II: EJECTION. The PLAYER may not participate in any games for the remainder of the day.
Level III: EXPULSION. The PLAYER will not be allowed to return to Mission: Airsoft grounds.

Generally speaking, first-time offenses will result in SUSPENSION with the exception of safety violations which require EJECTION. Repeat offenders for EJECTION will be subject to EXPULSION.